A couple of questions relating to rotation:
How do I make an object always face the camera, like the sprites do in
Duke3D?
How do I make an object moving along a spline turn to match the spline? I
know it's easy to do with the camera, just set look_at to clock+0.1, but
how do I do it with any object?
Can anyone help?
Rohan _e_ii
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